Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-4
Time
?-?
Age
6+
Weight
1.26
Rating
6.05
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Chabyrinthe has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Chabyrinthe has a strong replayability score of 7.9.
Chabyrinthe has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
In Chabyrinthe, players try to help cats reach a sweet home. The map is a 4X4 maze grid, in a turn, a player must rotate a card and then take a card or rotate a card. If after these actions, a cat can reach a sweet home, the player takes the cat card. Each cat has a different value, at the end of the game, the player with the most cat points wins the game.
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