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Cave Evil: Warcults box art
2016 Ranked #7,567

Cave Evil: Warcults

A dark fantasy battle game has warlords raise armies and fight for cavern territory in scenario-driven conflicts. New command paths let players lead a warlord alone or alongside a necromancer.

Wargames Ancient Civilization Hexagon Grid Open Drafting

Players

2-12

Play time

120-1000 min

Age

18+

Complexity

3.88/5

Rating

8.34

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Stand-Alone game, integrates with Cave Evil. "It knows no light, this Cave, "Endless tunnels, endless battle, endless death...

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Stand-Alone game, integrates with Cave Evil. "It knows no light, this Cave, "Endless tunnels, endless battle, endless death... I awoke among my species, mine folk. I have risen, understood, grasped and taken my power, those below my slaves! I shall raise great armies to massacre any enemy! These territories are mine, only the weak to destroy! Shadow deities pretend to stand above me, but I shalt not kneel. I shall sit on any throne! Tonight I am Warlord, an oath declared! The weak and shoddy I shall craft into powerful warriors, warriors into command, command into my Lord of all Battles! Together we conquer! Our species will rule the caverns of black! Into the Warrior Path!" Cave Evil: Warcults is a stand alone game. Players who own Cave Evil can expand their game with Warcults. It can be played either as an individual game or as an expansion. Players who own Cave Evil have the liberty to play as only a Warlord, only a Necromancer or both. Players who own Warcults will begin as a Warlord, but they will be able to connect each future Corroded Corridor to this issue. GAMEPLAY As we learned in CAVE EVIL, a Necromancer can weave a web of control over 6 Squads, but their power does not end there. While they may dominate 6 squads, others may swear their allegiance to the infernal magi. The cave is endless. Battles for territory will forever ensue. The forbidden wizards must raise troops from their species, create Warriors from the weak and shoddy, inspire Command and demand the allegiance of their greatest Warlord. The warrior path begins! Warcults is an introduction to a Warrior Path - the first expansion for CAVE EVIL. A Warrior path is a way to play Cave Evil. It is a modified Sequence of Play to accommodate players that prefer to play with just a Warlord Character or with both a Warlord and a Necromancer. The Warlord is a branch of Necro command and is under the allegiance of a Necromancer. The Necromancer is NOT needed to play! A Warlord commands an army and the divisions of command below them. Apart from WARCULTS features, the game introduces new actions and adjustments to the overall Sequence of Play. Victory is dependent on each scenario.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–12
Best with
2
Play time
120–1000 min
Age
18+
Complexity
3.9/5
Credits and catalog connections

Credits

Designers

3
Mat Brinkman Jochen Hartmann Nate Hayden

Artists

4
Commode Ministrels in Bullface Joseph Lunders Manifester MarderIII

Publishers

1
Emperors of Eternal Evil

Linked items

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