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Catch The Match box art

Catch The Match

Players

2-8

Time

?-?

Age

5+

Weight

1

Rating

6.14

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

The game Catch the Match has a moderate level of direct confrontation and strategic depth. Players frequently interact with each other and must pay attention to others' strategies. However, the game does not emphasize cooperation as much as individual competition.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn with a good balance between depth and accessibility. Overall, the game has a high replayability score and offers a fresh and engaging experience.

Luck profile

Catch the Match has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in determining the game's outcome.

Overview

A pattern recognition game. There are 15 large, sturdy cards depicting an array of various objects such as kites, balls, pencils, fish, etc. Each card shows the same 15 objects, but the objects are all different colors and are in different locations. Any two cards always have one and only one object that is identical. Be the first to find this object!

Editions

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Credits

Designers

1
Reinhard Staupe

Artists

3
Design Edge Oliver Freudenreich Jussi Wallenius

Publishers

4
AMIGO Educa Korea F.X. Schmid Gigamic