Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-8
Time
?-?
Age
5+
Weight
1
Rating
6.16
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Catan offers a high level of variability with its gameboard, multiple paths to victory, and random elements. The availability of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Catan has a strong replayability score of 7.83.
The final luck score for Catan is 4.67. The game has a moderate impact of randomness, with dice rolls determining resource production and robber movement. While there are strategic decisions that can mitigate luck to some extent, luck still plays a significant role in the game outcome. Overall, Catan has a balanced mix of luck and strategy.
Catalogue was first published in Game Market Osaka 2014. Can you figure out what your partner wants? From the rules:(The basic game is for two people) Get some catalogs or magazines. Put the Love Tokens and Markers on the table. Each player takes one set of cards. The Ranking Player chooses a page of the catalog and decides on a theme. The Guessing Player randomly places 7 markers on the page's photos (brown side facing up). ?1. The Ranking Player places the cards on the table face down in order. ?2. The card ranked number 4 is turned face up as a hint for the Guessing Player. ?3. The Marker which corresponds to rank 4 should be flipped to the green side. (Any time a card is revealed, flip the corresponding Marker too!) The Guessing Player tries to guess the Ranking Player's number 1 choice. The Guessing Player can ask questions, but whether to answer or not is up to the Ranking Player. The Guessing Player plays the card from his hand which has the symbol he thinks the Ranking Player chose for number 1. The Ranking Player opens the card with the same symbol as the one the Guessing Player showed. Was it number 1? If the Guessing Player guessed correctly, he gets a Love Token. If not, he gets nothing. The Guessing Player continues to guess the 2nd and 3rd choices, and so on. When the Ranking Player has only one card left, the game is finished. (The highest score is 5 points. The last card is obvious, so you don't get any points for it.) You can high five each time you get a Love Token! Now the Guessing Player and Ranking Player switch roles. The total number of Love Tokens collected becomes the couple's score.
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