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Catalogue box art
2014 Ranked #18,908

Catalogue

This communication game has one partner rank choices from a catalog page while the other tries to infer the top selections. Revealed middle-ranked hints and optional answers guide guesses, and earned Love Tokens become the couple’s score.

Children's Game Party Game Deduction Storytelling

Players

2-8

Play time

Not listed

Age

5+

Complexity

1/5

Rating

6.16

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Catalogue was first published in Game Market Osaka 2014. Can you figure out what your partner wants?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Catalogue was first published in Game Market Osaka 2014. Can you figure out what your partner wants? From the rules:(The basic game is for two people) Get some catalogs or magazines. Put the Love Tokens and Markers on the table. Each player takes one set of cards. The Ranking Player chooses a page of the catalog and decides on a theme. The Guessing Player randomly places 7 markers on the page's photos (brown side facing up). ?1. The Ranking Player places the cards on the table face down in order. ?2. The card ranked number 4 is turned face up as a hint for the Guessing Player. ?3. The Marker which corresponds to rank 4 should be flipped to the green side. (Any time a card is revealed, flip the corresponding Marker too!) The Guessing Player tries to guess the Ranking Player's number 1 choice. The Guessing Player can ask questions, but whether to answer or not is up to the Ranking Player. The Guessing Player plays the card from his hand which has the symbol he thinks the Ranking Player chose for number 1. The Ranking Player opens the card with the same symbol as the one the Guessing Player showed. Was it number 1? If the Guessing Player guessed correctly, he gets a Love Token. If not, he gets nothing. The Guessing Player continues to guess the 2nd and 3rd choices, and so on. When the Ranking Player has only one card left, the game is finished. (The highest score is 5 points. The last card is obvious, so you don't get any points for it.) You can high five each time you get a Love Token! Now the Guessing Player and Ranking Player switch roles. The total number of Love Tokens collected becomes the couple's score.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2–3
Play time
5 min
Age
5+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Youichirou Kawaguchi

Artists

2
?? ?? (hirao naoko) Youichirou Kawaguchi

Publishers

2
ChagaChaga Games Sugorokuya

Linked items

No published linked games yet.