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Cartagena: Die Goldinsel box art

Cartagena: Die Goldinsel

Players

2-4

Time

?-?

Age

10+

Weight

1.83

Rating

5.97

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 3.8

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Cartagena: Die Goldinsel has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, although their impact may not be as significant. The game offers deep strategic possibilities and room for improvement in tactics and strategies. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, offering a balance between depth and accessibility. Overall, Cartagena: Die Goldinsel has a good replayability score of 7.54.

Luck profile

Cartagena: Die Goldinsel has a moderate level of luck influence. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of luck through strategic decisions and planning. The game's outcome is a balanced mix of luck and strategy.

Overview

Cartagena: Die Goldinsel is the third game in the Cartagena Series, this time designed by Rüdiger Dorn. After escaping the fortress of Cartagena and their return to the Pirates Nest, the pirates' search for Treasure Island starts. Players are pirate captains and try to get together a new crew of pirates, gather Island cards and acquire digging rights before setting sail to Treasure Island. Cartagena: Die Goldinsel is a short but tactical game with simple rules. Ages 10 and up. Components 4 captain tokens, in each of the following colours: red, yellow, green and blue. 4 ship tokens, in each of the following colours: red, yellow, green and blue. 64 pirate cards 16 tokens, 4 in each of the following colours: black, brown, violet and white. 28 digging permits, 7 in each of the following colours red, yellow, green and blue. 12 island cards 4 relic cards 12 round treasure tokens 27 coins: 17 valued 1 and 10 valued 3. 1 rule book 1 board

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Credits

Designers

1
Rüdiger Dorn

Artists

2
Martin Hoffmann Claus Stephan

Publishers

1
Winning Moves Germany

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