Table feel
Timber Tom has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's actions frequently. However, there is less emphasis on cooperation in the game.
Your aim is to hike TWO* of the treacherous mountain peaks of the Split River Valley, claim the pouches of lost gold, and be the first hiker to return to Base Camp (or be the Hiker with the best state-of-resources in a drawn finish). You and your opponents all have the chance to...
Players
2-4
Time
30-90
Age
10+
Weight
1.82
Rating
6.56
Should this hit the table?
Timber Tom has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's actions frequently. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Timber Tom has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's actions frequently. However, there is less emphasis on cooperation in the game.
Timber Tom has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.
Timber Tom has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.
Overview
Your aim is to hike TWO* of the treacherous mountain peaks of the Split River Valley, claim the pouches of lost gold, and be the first hiker to return to Base Camp (or be the Hiker with the best state-of-resources in a drawn finish). You and your opponents all have the chance to hinder each other's progress by planting forest barriers around the mountains. You also have access to resources which will remove these trees (your axes and chainsaws), or enable you to fly over them (using your helicopter flights). The hiker who best utilizes these resources, including their food supplies, will ultimately win the game. Flash flooding, quicksand, snowfalls, broken bridges, landslides and avalanches are just some of the unpredictable hazards you may have to encounter along the way! Our advice is "Be prepared". Plan your own moves in advance and try predicting moves to be made by other hikers. One false move or miscalculation will often mean the difference between your win or a loss! Ages +10 Other game variants exist (i.e., players can decide before a game how many mountain peak treasures will constitute a win. We recommend TWO treasures as this equates to around 60 minutes of game-play for 3-4 players).
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