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Timber Tom box art
2008 Ranked #6,190

Timber Tom

A mountain-racing game where hikers claim lost gold and return to base camp before rivals. Players plant forest barriers and manage tools, flights, food, and natural hazards, turning every route into a contest of preparation and disruption.

Family Games Adventure Puzzle Enclosure Dice Rolling

Players

2-4

Play time

30-90 min

Age

10+

Complexity

1.82/5

Rating

6.56

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Your aim is to hike TWO* of the treacherous mountain peaks of the Split River Valley, claim the pouches of lost gold, and be the first hiker to return to Base Camp (or be the Hiker with the best state-of-resources in a drawn finish).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Your aim is to hike TWO* of the treacherous mountain peaks of the Split River Valley, claim the pouches of lost gold, and be the first hiker to return to Base Camp (or be the Hiker with the best state-of-resources in a drawn finish). You and your opponents all have the chance to hinder each other's progress by planting forest barriers around the mountains. You also have access to resources which will remove these trees (your axes and chainsaws), or enable you to fly over them (using your helicopter flights). The hiker who best utilizes these resources, including their food supplies, will ultimately win the game. Flash flooding, quicksand, snowfalls, broken bridges, landslides and avalanches are just some of the unpredictable hazards you may have to encounter along the way! Our advice is "Be prepared". Plan your own moves in advance and try predicting moves to be made by other hikers. One false move or miscalculation will often mean the difference between your win or a loss! Ages +10 Other game variants exist (i.e., players can decide before a game how many mountain peak treasures will constitute a win. We recommend TWO treasures as this equates to around 60 minutes of game-play for 3-4 players).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30–90 min
Age
10+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Marco Bing

Artists

1
Marco Bing

Publishers

1
PYXI

Linked items

No published linked games yet.