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Cargotrain box art

Cargotrain

Players

2-4

Time

?-?

Age

10+

Weight

2.6

Rating

6.02

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.

Replay value

Cargotrain offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Cargotrain has a solid replayability score of 7.6.

Luck profile

Cargotrain has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies more on player decisions and strategy rather than luck, making it a balanced mix of luck and strategy. Overall, Cargotrain has a final luck score of 7, indicating that luck plays a minor role in determining the game outcome.

Overview

CargoTrain is a fast-paced card game with a train theme. Deliver as much cargo to the factories as you can. Plan carefully. Invest wisely. Anticipate your opponents' moves, and deliver the most stock in the quickest way possible. And, what’s most important, fulfill trade contracts. Let your adversaries watch the sparks fly from under the wheels of your dashing train! Every turn in this game is divided into two phases. First is the planning phase, in which players plan their moves by playing move cards. Next is the action phase; this is the heart of the game. Players reveal their move cards one by one and perform actions (load cargo, deliver cargo, upgrade train, switch cargo order on the stations, pick up a new contract). There are many possibilities; players must choose wisely and plan ahead their moves. The gameboard is made from cards and players change it during the game.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Krzysztof Matusik

Artists

1
Krzysztof Matusik

Publishers

1
Game Fabrica