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The Great Heartland Hauling Co. box art
2013 Ranked #1,817

The Great Heartland Hauling Co.

Trucking strategy game where Midwest drivers haul loads, manage fuel, and complete deliveries for profit. Routes and cargo must be planned efficiently, as every detour can turn a valuable job into an expensive grind.

Family Games Card Game Transportation Grid Movement Modular Board

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.84/5

Rating

6.85

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In The Great Heartland Hauling Co. (originally announced as Over the Road), players take on the role of medium haul Midwest truck drivers doing their best to make a living by hauling goods for big suppliers.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In The Great Heartland Hauling Co. (originally announced as Over the Road), players take on the role of medium haul Midwest truck drivers doing their best to make a living by hauling goods for big suppliers. Players truck to various locations around America's Heartland, picking up and dropping off goods using matching cards from their hands. Most locations have native goods that require fewer cards to load; other locations may pay a premium for those goods but may also require more fuel – and time – to get there with the cargo. With limited space in each trailer and only five cards in hand at a time, players will have to expertly manage their resources, as well as play the odds and press their luck to be the best trucker on the road. The Great Heartland Hauling Co. offers a lot of replay value through the use of cards to create a variable board set-up each game. The game includes 60 goods cubes, four thick cardboard trucks, and 46 resource cards – required for pick-up and delivery – that are drawn from a shared draft board, as well as 20 fuel cards, which are used to move about the Heartland.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
10+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Jason Kotarski

Artists

2
Brian Buckley Christopher Kirkman

Publishers

1
Dice Hate Me Games

Linked items

No published linked games yet.