Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.
Description from the publisher: Carcassonne: Star Wars combines the exciting adventures of the Star Wars universe with the gameplay of Carcassonne, with the known rules of the game being simplified through clever changes that bring an entirely new feel to the game. This is simila...
Players
2-5
Time
?-?
Age
7+
Weight
1.63
Rating
6.69
Should this hit the table?
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.
Carcassonne: Star Wars has a high replayability score due to its variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, has impactful expansions, deep strategic possibilities, and adapts well to different player counts.
Carcassonne: Star Wars has a moderate level of luck involved in the game. Random elements such as tile draws can have a notable impact on the game outcome, but players have substantial ability to mitigate this luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the game outcome. Overall, Carcassonne: Star Wars is a game where luck and strategy are both important factors.
Overview
Description from the publisher: Carcassonne: Star Wars combines the exciting adventures of the Star Wars universe with the gameplay of Carcassonne, with the known rules of the game being simplified through clever changes that bring an entirely new feel to the game. This is similar to Carcassonne but with Roads replaced with Trading Routes and claimed by Merchants instead of Robbers, Cities replaced with Asteroid Fields and claimed by Explorers instead of Knights and Cloisters replaced with Planets and claimed by Conquerers instead of Monks. There is no farming equivalent. Faction symbols (Empire, Rebel Alliance and Bounty Hunters) provide scoring bonuses regardless of what faction your Meeples belong to. Majority control is determined by dice rolling with the highest result rather than the sum determining the winner, although tiebreaks and defeats still provide some points. A player receives dice equal to the number of his Meeples involved in the majority control plus an additional one for using his large Meeple and one for any matching Faction symbols but this is always capped at three dice. One notable change is that Planets can be conquered by placing tiles adjacent to the Planet tile where the player now has the options of placing a Meeple on the adjacent Planet tile or on the tile he placed. There is also a four player team variant where it is the two Empire colours (black/Darth Vader and white/Storm Troopers) versus the two Rebel Alliance colours (red/Luke Skywalker and green/Yoda). Orange/Boba Fett is not used.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.