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Star Wars: Angriff Der Klonkrieger box art

Star Wars: Angriff Der Klonkrieger

Players

2-4

Time

?-?

Age

8+

Weight

2

Rating

6.36

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Star Wars: Angriff der Klonkrieger has a high variability gameboard, good expansions available, deep strategic possibilities, moderate player interaction, decent scalability, and moderate easiness to learn. Overall, it offers a solid replayability experience.

Luck profile

The final luck score for Star Wars: Angriff der Klonkrieger is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Game description from the publisher: Obi-Wan Kenobi, Anakin Skywalker and Padmé Amidala have fallen into an ambush on Geonosis. Many Jedi have arrived to rescue them, including Mace Windu and Kit Fisto. But suddenly the Jedi are surrounded by an army of battle droids and super battle droids led by Count Dooku. In Star Wars: Angriff der Klonkrieger , you'll try to use your Jedi dice to hold your position and fend off the onslaught of droids. Will you be able to hold out until Yoda arrives with the clone army? Game Mechanics Each player has a set of dice, and together the players must fend off special threats and new droids that are arriving every round. Every player throws a die each round and then they are allocated. The special threats need particular dice values (for example, four threes) which can be collected over multiple rounds. Failing to counter a special threat may lead to additional droids being put on the board, or immediate defeat. For attacking droids just the sum of the dice values is used. This is the only part of the game where the player figurines must move on the board to get into attack range. The game ends after a fixed number of rounds, or if the players fail to counter a special threat.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Inka Brand Markus Brand

Publishers

1
KOSMOS

Linked items

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