Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Carcassonne: Hunters and Gatherers is a standalone game in the Carcassonne series set in the stone age. As in other Carcassonne games, players take turns placing tiles to create the landscape and placing meeples to score points from the map they're creating. The player with the m...
Players
2-5
Time
?-?
Age
8+
Weight
1.92
Rating
7.13
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation.
Carcassonne: Hunters and Gatherers has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. Overall, it provides a fresh and engaging experience with room for improvement and exploration.
Carcassonne: Hunters and Gatherers has a moderate level of luck. Random elements, such as tile draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Carcassonne: Hunters and Gatherers is a standalone game in the Carcassonne series set in the stone age. As in other Carcassonne games, players take turns placing tiles to create the landscape and placing meeples to score points from the map they're creating. The player with the most points at the end of the game wins. Instead of cities, roads, and farms, Carcassonne: Hunters and Gatherers has forests, rivers, lakes, and meadows. Players' meeples can represent hunters (when placed in the meadows), gatherers (in a forest), or fishermen (on a river segment). They also have huts, which can be placed on rivers or lakes to get fish from the entire river system. It includes many of the familiar mechanics from Carcassonne with a few new rules, including: - A player who completes a forest with a gold nugget in it gets to immediately draw and place 1 of 12 bonus (menhir) tiles. - A meadow is worth 2 points for every animal in it, except tigers, which negate certain other animals. - A river segment is worth the number of tiles in the segment plus the number of fish in the lakes at each end. - A fishing hut scores at the end of the game and is worth the number of fish in all the lakes connected by rivers. The Devir edition includes (the relevant part of) the Carcassonne: King & Scout expansion In the 2020 edition - Some of The Scout special tiles are transformed into menhir tiles of which there are more now. - A deer scores 1 point, an aurochs 2 points and a mammoth 3 points on meadows. - Rivers score for fish in the river segments as well, not only the fish in the lakes at each end. Fishing huts likewise. - Players each get 3 huts instead of just 2.
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carcassonne: hunters and gatherers
Retailer · Unknown · USD 25.00
carcassonne: hunters and gatherers
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carcassonne: hunters and gatherers
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carcassonne: hunters and gatherers
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