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Carcassonne: The Discovery box art
2005 Ranked #2,840

Carcassonne: The Discovery

Tile-laying landscape game where explorers claim mountains, seas, and meadows in a newly discovered region. With few followers available, every tile must extend a valuable feature while deciding where a scarce explorer is worth committing.

Family Games Medieval Area Majority / Influence Tile Placement

Players

2-5

Play time

Not listed

Age

8+

Complexity

1.93/5

Rating

6.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Discovery is a stand-alone Carcassonne game. The inhabitants of Carcassonne have discovered a new region far away from their homeland - one that consists of meadows, mountains and seas.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Discovery is a stand-alone Carcassonne game. The inhabitants of Carcassonne have discovered a new region far away from their homeland - one that consists of meadows, mountains and seas. The followers, of which each player only has four (with a fifth for the scoring track) get placed as robbers (in the mountains), seafarers (on the seas) or explorers (on the meadows). On a player's turn, they must place a tile and may then place a follower on it. As in the original game, tiles may only be placed so that identical landscape types match up. A follower may only be placed when no other follower has been placed there yet. When the follower is removed, however, then the size of the region in which the follower is located brings points - regardless of whether the region has been closed off or not, although closed off regions score considerably more points. There's also an additional rule that lets mountainous regions increase in value, even if they've already been completed. This is a distinctly simpler version of Carcassonne than the original. This was the goal during the development of the game. It should have simpler rules, but offer greater strategic depth. What is interesting about the game is that regions aren't scored automatically any more (when they are closed off), this is a decision left to the player (the removing of the follower). Since the regions can only get more valuable, this ensures many agonizing decisions. (From Gamewire and Spielbox) This game is part of the Carcassonne series.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
30 min
Age
8+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

2
Leo Colovini Klaus-Jürgen Wrede

Artists

2
Stefano Mondini Fabio Visintin

Publishers

1
Hans im Glück

Linked items

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