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New World: A Carcassonne Game box art
2008 Ranked #2,866

New World: A Carcassonne Game

Tile-laying frontier game where settlers build towns, roads, and countryside across an expanding American landscape. Followers are limited and return only after completion, so every tile must create a valuable feature worth committing a token to.

Family Games City Building Exploration Area Majority / Influence Tile Placement

Players

2-5

Play time

Not listed

Age

8+

Complexity

2.05/5

Rating

6.47

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In New World: A Carcassonne Game, players begin as early settlers of the United States on the east coast of the continent. As in the original Carcassonne game, players lay tiles turn by turn to build towns, roads, and other parts of the countryside.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In New World: A Carcassonne Game, players begin as early settlers of the United States on the east coast of the continent. As in the original Carcassonne game, players lay tiles turn by turn to build towns, roads, and other parts of the countryside. A player can choose to place one of his tokens on the tile he lays for the turn, and if that town, road, etc. is completed, then the player scores points and reclaims his token for later use. Whoever scores the most points wins. One big twist in New World: A Carcassonne Game compared to the original game is that play starts on the east coast, and as players score points, a pair of surveyors drive exploration inexorably westward. Players who do not complete their features before the surveyors pass them by will find their tokens removed from the board - for no points!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–4
Play time
45 min
Age
8+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Klaus-Jürgen Wrede

Artists

1
Franz Vohwinkel

Publishers

1
Hans im Glück

Linked items

No published linked games yet.