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Caravelas Ii box art

Caravelas Ii

Players

2-4

Time

?-?

Age

8+

Weight

1.78

Rating

6.74

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Caravelas II has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is not much emphasis on cooperation in the game.

Replay value

Caravelas II has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Caravelas II has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Take the wheel of the greatest adventure ever: the Portuguese Discoveries. Climb aboard Caravelas II, the game that takes you through seas that were never sailed before to reproduce the beginning of the Portuguese empire. Decide your own strategy and sail across the world seaking the destinations that made the commercial success of Portugal in those times. Fill up your Caravelas with spices and precious metals and return to Lisbon to claim glory and all the points you earned in your journey. But you must be careful when passing the Cape of Good Hope, "Adamastor" may sink your boats. This simplified version comes from the success of "Caravelas", and maintains the goal and amazing graphics of the previous game, as well as its didactic interest, but in which rules and play duration are reduced in order to make it more accessible to young players. How is it played? Each player in turn spends up to 4 of his motion cards to move his caravels (by moving the corresponding number of squares on the predetermined sea routes). Then he can discover locations, load resources, and deliver them in Lisbon to gain victory points. At the end of his move, he can return the motion cards that he did not spend or save them for the next play. Finally, he picks new cards until he has 4 motion cards in his hand and the turn passes to the next player. The game is much simpler than "Caravelas" (1st version) in several aspects. There are less components. Only 4 pages of rules (instead of 16). Caravels move only on predetermined routes. Number of moves is determined by the motion cards (instead of depending on the route followed by the ship). There are no event cards. Management of the ships is simplified. Etc. This new version of the game has been developed for a broader (and/or younger) public.

Editions

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Credits

Designers

1
Gil d'Orey

Artists

2
Gil d'Orey João Menezes

Publishers

2
MEBO Games MESAboardgames

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