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Captain's Gambit: Kings Of Infinite Space box art

Captain's Gambit: Kings Of Infinite Space

Players

4-8

Time

20-90

Age

13+

Weight

2

Rating

8.33

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Replay value

Captain's Gambit: Kings of Infinite Space offers a high level of variability in its gameboard, expansions, and strategic depth. The game scales well with different numbers of players and has a moderate learning curve. With a final replayability score of 7.79, it provides a fresh and engaging experience with room for improvement and multiple paths to victory.

Luck profile

Captain's Gambit: Kings of Infinite Space has a moderate influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Captain's Gambit is an asymmetric Shakespeare-inspired hidden role game. Your secret objective depends on which alien captain you're given - for example, the technomancer Prospero must stockpile power, brainmother Lady Macbeth must bloody her hands, and Hamlet must assassinate a specific target. Each player has one captain card and two permit cards. Permit cards correlate to permit actions, which are powerful moves that can be bluffed. Since permit cards stay face-down, players can declare any action they would like - but other players can challenge that declaration if they're doubtful. Whoever loses the bluff call takes 3 damage! Since each captain's win condition is different, this means players can form unlikely alliances or make intriguing offers to get ahead. Captain's Gambit encourages players to engage in a high amount of table talk and persuasive efforts in order to win. —description from the designer

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Credits

Designers

3
AC Atienza Alvin Lee Mitchell Loewen

Artists

1
Bo Moore

Publishers

2
(Self-Published) Cloudfall Interactive Studios

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