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Captain Jack's Gold box art
2010 Ranked #17,127

Captain Jack's Gold

A pirate card game where players reveal cards to improve ships, capture resources and vessels, and exchange them for the most gold. Choosing among card piles balances sails for exploration against cannons for stronger captures.

Card Game Pirates Dice Rolling

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.5/5

Rating

6.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

An exciting game with simple rules for wild pirates. For hours now, you've been listening to stories from old sea dogs about daring pirates and heavily laden merchant ships that were caught in stormy waters in the Caribbean.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

An exciting game with simple rules for wild pirates. For hours now, you've been listening to stories from old sea dogs about daring pirates and heavily laden merchant ships that were caught in stormy waters in the Caribbean. You perked up, though, when one sailor told you about Captain Jack's legendary pirate treasure and presented you with a tempting offer: Whoever hands over the most gold coins to him will receive a map to Jack's treasure. Now it's time to board your ships, let loose the lines and set sail! You select one of three piles with cards and uncover the highest card. These card can do it would drive out, in order to collect sails and cannons for your ship. Because: If your ship has many sails, can you in your play course far sails and many new cards uncover. With many cannons you have better chances to capture stranger of ships. If you did not drive out card can or want, you uncover simply still one card. A goal is to be captured it raw materials or ships and exchanged these against gold coins.

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Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

2
Christian Fiore Knut Happel

Artists

1
Christian Fiore

Publishers

1
Noris Spiele

Linked items

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