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Captain Future box art
1980 Ranked #17,378

Captain Future

A space area-control game where players deploy ships to occupy planets and score the most points. Majorities enable attacks and ejections, while complete planetary control yields valuable bonuses at the end.

Movies / TV / Radio theme Science Fiction Area Majority / Influence

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.63/5

Rating

6.26

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A Mysterious Universe. Silver and glass rockets jet around the galaxy.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A Mysterious Universe. Silver and glass rockets jet around the galaxy. Other planets are now being populated by courageous scientists and spacemen. Captain Future with his team of the space pirate GRAG, Otto the Android, and Simon Wright, the living brain, dive into the fight against foreign invaders. Object of the game is to occupy as many spaces on the planets as possible. Bits: 1 board, 66 space cards, (space and event cards) 170 spaceships, 1 secret stone, rules. Once all spaces on a planet are occupied, the planet is conquered. Whoever has the majority on a planet can play a card to kick a foreign ship off the planet. A player without a majority, but at least a space on the planet can conquer a spaceship on the planet with two cards. A player without a spaceship on the planet can conquer with 3 cards. If no players have a definite majority, then all attacks require two or three cards. The game ends when a player plays his last ship. Each other player may play one more time before the game ends. Each player gets as many points as he has spaceships on planets. Whoever completely controls a planet gets 5 for a big planet, 4 for an average planet, and 3 for a moon. For other planets a player with a majority receives one extra point. Whoever has the most points wins the game. Origo seems to be a reworking of this game

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45 min
Age
8+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Wolfgang Kramer

Publishers

2
ASS Altenburger Spielkarten Grow Jogos e Brinquedos

Linked items

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