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Cape Horn box art

Cape Horn

Players

3-5

Time

45-60

Age

12+

Weight

2.02

Rating

5.99

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus in the game.

Replay value

Cape Horn has a high replayability score due to its high variability gameboard, strategic depth, and adaptability to different player counts. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

Cape Horn has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This is a sailing game where players are racing around Cape Horn. Each turn a player may move their boat by using the wind markers that are placed out on the board. The trick is other players can impede your progress by playing their wind markers to slow you down. First person to hit 3 way-points wins. You can also win by hitting 2 way-points and then crossing the finish line.

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