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Candy Chaser box art

Candy Chaser

Players

2-4

Time

?-?

Age

10+

Weight

1.14

Rating

5.87

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Candy Chaser has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience each time it is played.

Luck profile

Candy Chaser has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of luck through strategic decisions and planning, the game still maintains a balanced mix of luck and strategy. Overall, Candy Chaser requires a combination of luck and player strategy to succeed.

Overview

Candy Chaser is a bluffing game in which the players are smuggling illegal candy. Rolling the die, you want to elevate the price of your candy in order to win, but if the others find out what you're smuggling, you're arrested. The game ends when one candy reaches the top price, at which point every one gets to accuse one other player for what they smuggle. Arrested players are out of the game. The winner is the remaining player with the highest priced candy.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Masao Suganuma

Artists

2
Lorène Barioz Noboru Hotta

Publishers

2
Grounding IELLO

Linked items

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