Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Rise and shine campers! The bugle is sounding, so roll up your sleeping bags, break down your tents, and get ready for another beautiful summer day.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Open Drafting
Select cards or items from a shared face-up display.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Rise and shine campers! The bugle is sounding, so roll up your sleeping bags, break down your tents, and get ready for another beautiful summer day. Are you going to scramble up Gemini Peak? Delve deep into Fiddler's Woods? Explore the depths of the Fairy Fire Caves? Or will you take the Canoe out to Lantern Island? Grab your gear, and let's get going! You are the leader of a group of Scouts who are exploring the wilderness. To win, level up your scouts to the highest rank (Badger). Along the way, you will need to collect skill badges, which will give your scouts special abilities and allow them to level up to the highest rank in the scout organization. You will manage a hand of cards which can be replenished by drafting new supply cards into your hand. The Supply cards become the currency used to pay for skill badges. —description from the publisher