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A Call To Arms: Star Fleet box art
2011 Ranked #13,080

A Call To Arms: Star Fleet

Space miniatures wargame has admirals command fleets from skirmishes to major battles across a contested galaxy. Campaigns, special maneuvers, cloaking, drones, and scenario challenges reward flexible fleet tactics.

Wargames Miniatures Movies / TV / Radio theme Measurement Movement Simulation

Players

2-6

Play time

Not listed

Age

?+

Complexity

3.57/5

Rating

7.09

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

A joint product using Mongoose's "A Call to Arms" miniature system and ADB's "Star Fleet Universe". From the Mongoose Publishers website: A Call to Arms: Star Fleet is a game of space combat in the Star Fleet Universe.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A joint product using Mongoose's "A Call to Arms" miniature system and ADB's "Star Fleet Universe". From the Mongoose Publishers website: A Call to Arms: Star Fleet is a game of space combat in the Star Fleet Universe. Throughout humanity’s space-age history, the Federation has come under pressure from many enemies. Now you can play out these confrontations on the tabletop with entire fleets drawn from the Federation, Klingon Empire, Romulan Empire or any one of the many other fleets that range across the galaxy. From skirmishes involving lone destroyers to the clashing of large fleets against their bitterest rivals, A Call to Arms: Star Fleet is your ticket to exciting battles that take place in the depth of space. This book includes; * Full fleet lists for the Federation, Klingons, Romulans, Gorns, Kzintis, Tholians, Pirates of Orion, and Civilians * Over 50 individual ships are detailed * A complete campaign system * Special Actions that include exciting manoeuvres such as the High Energy Turn, or use high technology, such as Engage Cloaking Device * As well as General Scenarios, there are also Tactical Challenges, special missions designed to test the limits of your Admiralship * Easy to learn rules system that will have you playing in ten minutes, but which will take years to master! * Rules covering drones, cloaking devices, plasma torpedoes, and all your favourite ships

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (3)

Play and group

Players
2–6
Best with
2–5
Complexity
3.6/5
Credits and catalog connections

Credits

Designers

1
Matthew Sprange

Artists

4
William J. Chapman James Gammell Hugh Paton Tony L. Thomas

Publishers

2
Amarillo Design Bureau, Inc. Mongoose Publishing

Linked items

No published linked games yet.