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Bury Me In The Rift box art
2019 Ranked #17,608

Bury Me In The Rift

A solo mech-defense campaign where two mechs protect cities from giant monsters while completing goals to earn upgrades. Enemies grow stronger across six linked battles, demanding better use of the evolving squad.

Print & Play Science Fiction Grid Movement Modular Board

Players

1-2

Play time

30-60 min

Age

12+

Complexity

3/5

Rating

7.06

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Invasion! Your squad of 2 mechs must protect cities from giant monsters, while completing goals to earn upgrades across a 6-game campaign." A solo mechs vs.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Invasion! Your squad of 2 mechs must protect cities from giant monsters, while completing goals to earn upgrades across a 6-game campaign." A solo mechs vs. monsters nanogame. Originally created for the BoardGameGeek 2019 9-card Nanogame contest (where it took 4th place overall, and 1st place for best art), Bury Me in the Rift is a quick, compact solo game where the player controls a squad of 2 mechs to fight off giant eldritch monsters that are attacking cities. Individual games are strung together into a 6-game campaign where the enemies gradually get stronger, and you must upgrade your squad to keep up. The second edition greatly expands the contest version of the game, with more possible card combinations, 2 additional mechs and 2 additional maps, the addition of pilots, and status tokens instead of dice. Bury Me in the Rift is completely inspired by the excellent video game, Into the Breach, by Subset Games.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
30–60 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Matthew Bishop

Artists

1
Matthew Bishop

Publishers

2
(Self-Published) (Web published)

Linked items

No published linked games yet.