Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"Invasion! Your squad of 2 mechs must protect cities from giant monsters, while completing goals to earn upgrades across a 6-game campaign." A solo mechs vs.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Modular Board
Build the play area from interchangeable sections that vary between games.
Movement Points
Spend a movement allowance across spaces with different costs.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
"Invasion! Your squad of 2 mechs must protect cities from giant monsters, while completing goals to earn upgrades across a 6-game campaign." A solo mechs vs. monsters nanogame. Originally created for the BoardGameGeek 2019 9-card Nanogame contest (where it took 4th place overall, and 1st place for best art), Bury Me in the Rift is a quick, compact solo game where the player controls a squad of 2 mechs to fight off giant eldritch monsters that are attacking cities. Individual games are strung together into a 6-game campaign where the enemies gradually get stronger, and you must upgrade your squad to keep up. The second edition greatly expands the contest version of the game, with more possible card combinations, 2 additional mechs and 2 additional maps, the addition of pilots, and status tokens instead of dice. Bury Me in the Rift is completely inspired by the excellent video game, Into the Breach, by Subset Games.