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Brain Trainer box art

Brain Trainer

Players

1-2

Time

10-15

Age

8+

Weight

1.7

Rating

5.56

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 3.9

Scales well

Strategy 4.6

Deep strategy

Control 4.3

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to others' actions, but cooperation is not a major focus.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. It provides deep strategic possibilities and room for improvement. The game scales well with different numbers of players and offers a consistent and engaging experience. While it may not be the easiest game to learn, it still offers a good balance between easiness and depth. Overall, Brain Trainer has a strong replayability score of 7.6.

Luck profile

The final luck score for Brain Trainer is 8.67 out of 10, indicating a low influence of luck. The game relies more on player decisions and strategy rather than random elements. Randomness has minimal impact on the game outcome, and players have substantial ability to mitigate it through strategic decisions and planning. Brain Trainer is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Introduction taking from the rules: Brain Trainer / Reversi is a game of concentration in which the players are able to develop their ability of logical thought and planning independently of each other. The game is a typical family game in which everyone participates with equal enthusiasm. Two persons play at a time. Also, you can play alone, trying to solve the code with as few moves as possible. Underneath the gameboard at the top you will find four sheets of different colours. These sheets are called code boards. The game is supplied with the green side A at the top. Place the pegs corresponding to this patten. Before playing you must turn the green board so that the reverse side B faces up. A pattern now appears with the colours arranged in vertical rows. Try - with the fewest possible moves - to place the pegs so that they coincide with this pattern. Unrelated to Othello.

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Credits

Designers

1
(Uncredited)

Artists

1
(Uncredited)

Publishers

3
Grow Jogos e Brinquedos Norsk Publikasjonstjeneste A/S Peter Pan Playthings

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