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Bounty box art
2000 Ranked #22,848

Bounty

Players sail between ports as merchants in a trading adventure game, trying to make the most money as quickly as possible. Hidden roles, piracy, naval retaliation, and fortune cards make each voyage a gamble between honest trade and opportunism.

Adventure Nautical Pick-up and Deliver

Players

2-8

Play time

Not listed

Age

8+

Complexity

1.6/5

Rating

5.47

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Bounty is a game for 2 - 8 players from 6 years of age and older. The goal is to make as much money - 'Dubloons' - as quickly as possible!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Bounty is a game for 2 - 8 players from 6 years of age and older. The goal is to make as much money - 'Dubloons' - as quickly as possible! Players start from Home Port as merchants and set out on a trading voyage. By throwing the die, they sail to exotic ports like the Pearl Coast, the Jewel Coast and the Spice Islands. When they arrive at a port they pay a trading fee and draw a card which tells them what cargo they have bought. Cargoes range from codfish and coal to precious spices, pearls and diamonds,! Players might also draw a pirate card while trading. They then have to decide whether to rob other players - or continue as honest merchants. Players could also draw a warship card - in which case any pirate who attacks them or anyone else nearby will be in for a nasty shock! The top card in each player’s pack shows whether they are merchants, pirates or warships. Since they don’t show each other their cards - no-one really knows what they are (until someone decides to turn pirate by attacking another ship). Players who are robbed can get their revenge by calling in the Navy and chasing the pirate down before he or she can reach Home Port! Things are made even more exciting by the ‘Treasure Chest’ cards which players draw every time they roll a ‘one’. They then find out whether they have landed without any wind in the doldrums, - or been blown by a hurricane to a distant port, - or have found buried treasure - or other such twists of fortune!'

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Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
3–4
Play time
60 min
Age
8+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
CyberZoo Interactive

Publishers

1
Canopus Consultancies

Linked items

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