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Boss Quest box art

Boss Quest

Players

2-5

Time

?-?

Age

8+

Weight

1.71

Rating

5.95

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency but low emphasis on cooperation.

Replay value

Boss Quest has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a balance between accessibility and depth. With a final replayability score of 7.95, Boss Quest offers a highly replayable experience.

Luck profile

Boss Quest has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of luck through strategic decisions and planning, the game still relies on a balanced mix of luck and strategy. Overall, luck plays a significant role in Boss Quest, but it is not the sole determinant of the game outcome.

Overview

Boss Quest is a humorous game inspired by video games. You have to save the princess, who has been kidnapped by many bosses. Pick your weapons, equip them, and, with a push-your-luck mechanism, be the player closest to the boss' value without exceeding it! You can also cast spells on your enemies to be the first knight to reach the princess.

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Editions

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Credits

Designers

1
Christophe Lauras

Artists

1
Christina Weinman

Publishers

2
Débâcle Jeux Ludistri

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