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Borodino: Battle Of The Moskova, 1812 box art

Borodino: Battle Of The Moskova, 1812

Players

1-2

Time

?-?

Age

12+

Weight

2.95

Rating

6.71

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies. However, there is a lower emphasis on cooperation in the game.

Replay value

Borodino: Battle of the Moskova, 1812 has a high replayability score due to its variability in gameplay, the presence of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Borodino: Battle of the Moskova, 1812 is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Second volume in the Triumph & Glory series covers the classic battle of Borodino. "The brigade-level Orders of Battle include the latest research, some directly from Russia (The Wonders of The Net!), and we even give the French player an opportunity - fraught with danger, to be sure - to attempt to undertake Davout's suggested flanking maneuver. In addition to the full Borodino, the game also includes a nice, short, 'introductory' mini-battle, the Attack on the Schevardino Redoubt (which took place 2 days before the actual battle)." [From box.] SYSTEM: Triumph & Glory / Jours de Gloire Series (JDG) - scale = 297 m/hex; - time = 75 min/GT; - strength = 200 men/SP. COMPONENTS 420 full-color die-cut counters. One 22x34" full-color mapsheet One 10-sided die One 24-page Rule Book 2 Player Aid Cards

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