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Aspern-essling 1809 box art

Aspern-essling 1809

Players

2

Time

?-?

Age

?+

Weight

2.78

Rating

7.85

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to each other's strategies and turns frequently, but there is limited emphasis on cooperation.

Replay value

Aspern-Essling 1809 has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Aspern-Essling 1809 has a strong replayability score of 7.85.

Luck profile

Aspern-Essling 1809 has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

On April 24, 1809, Napoléon had proclaimed at Ratisbon, « We will be in Vienna in less than a month ! ». Although he did seize the Austrian capital on May 13, the Danube still separated the Emperor from the army of the Archduke Charles. To pull off a decisive victory, he now had to force a crossing of the river and defeat the Austrians as swiftly as possible. On May 20 in mid-afternoon 200 skirmishers of Molitor’s division crossed the backwater which separated the island of Lobau from the left bank of the Danube. By the next day, a beautiful Pentecost Sunday, the French were on the left bank with 30,000 men, including 6,000 cavalry, and were ready for battle. Grounded on the villages of Aspern and Essling and covered on the wings by the river, their base was solid. For his part, the Archduke Charles decided to go over to the attack quickly so as to destroy the troops who had just crossed the Danube. He had over 60,000 men available, organized into five columns, and before long the Austrians would have 90,000. After the battle had begun, several of the bridges over the Danube were temporarily broken, preventing the French from receiving the reinforcements necessary for victory. During the two days of May 21 and 22 the divisions on the ground, commanded by Masséna and Lannes, would have to resist heroically as the enemy launched a series of massive assaults. The victory was delayed until later : in less than three months, that would be Wagram ! Aspern-Essling 1809 is the 26th battle of the series Jours de Gloire, launched in 1997 with Rivoli 1797 (Vae Victis n°18). The game covers the two days of the battle (May 21 and 22, 1809), with special rules dealing with the command situation of the French army (Lannes and Masséna). The bridges between the island of Lobau and the left bank of the Danube also hold an important place in the simulation. Aspern-Essling 1809 includes : a 59 x 40 cm map, 216 double-sided die-cut counters and markers, a color rulebook with scenarios and a player aid. Units : Regiments and brigades Map scale : 330 m/hex. Turn : 90 minutes Complexity : 6 / 9 French or English Rules / Charts (1st edition). French and English Rules / Charts (2nd edition).

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Credits

Designers

1
Frédéric Bey

Artists

2
Christophe Camilotte Pascal Da Silva

Publishers

2
Cérigo Editions Vae Victis

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