Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the cover of the rulebook: Rules for "Wild West" gunfights and campaigns with miniature figures on a man-to-man scale. From the foreword in the rulebook: These rules are aimed at enjoyment on a plane unusual to wargaming, the individual and personal.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Measurement Movement
Measure physical distance to determine how far pieces may move.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Read the full game description
From the cover of the rulebook: Rules for "Wild West" gunfights and campaigns with miniature figures on a man-to-man scale. From the foreword in the rulebook: These rules are aimed at enjoyment on a plane unusual to wargaming, the individual and personal. Rather than commanding hordes of troops players typically have but a single figure, their "character". With these figures the players recreate the individual gunfights, saloon brawls, and Wild West action as has come down to us from the pages of history - and the celluloid of Hollywood Westerns.