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Bloody 110 box art

Bloody 110

Players

2

Time

?-?

Age

12+

Weight

3.91

Rating

7.10

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Bloody 110 offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a high replayability score of 8.19.

Luck profile

Bloody 110 has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, but players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with luck playing a significant role but also allowing for player influence.

Overview

Bloody 110 - The Battle for Clervaux, December 16-17, 1944 is the first game in the Tactical Combat Series (TCS) by The Gamers and it features the vital two day delay of the 2nd Panzer Division by elements of the US 28th Infantry Division along the road to Bastogne on December 16th and 17th, 1944. The actions of the handful of Americans represented by the game were critical in setting the stage for the more famous siege of Bastogne itself. It was their defense that provided the time needed for other units, including the 101st Airborne, to make it to Bastogne in order to defend it. Without this successful defense, Bastogne would surely have fallen and the road would have been clear to the Meuse. The actions of the handful of Americans represented by the game were critical in setting the stage for the more famous siege of Bastogne itself. It was their defense that provided the time needed for other units, including the 101st Airborne, to make it to Bastogne in order to defend it. Game Scale: Game Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry platoons, individual vehicles Game Inventory: Two 22 x 34" full color maps Three dual-side printed countersheets (840 1/2" counters) One 32-page TCS specific rulebook One 14-page Bloody 110 specific rulebook Two 6-sided dice Solitaire Playability: Medium Complexity Level: High Players: 2 or more Playing Time: 1-30 hours

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Dean Essig

Publishers

1
The Gamers

Linked items

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