Overview
How it plays
How does it play?
In Blood Orders, 2 to 4 opponents each take on the roles of powerful but disgraced vampires, exiled from a centuries-old order and hoping to build a new underground kingdom of their own in an unfamiliar city.
Core mechanisms
Key systems that shape the decisions players make.
Deck Construction
Build a deck before play by selecting cards under defined construction rules.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Read the full game description
In Blood Orders, 2 to 4 opponents each take on the roles of powerful but disgraced vampires, exiled from a centuries-old order and hoping to build a new underground kingdom of their own in an unfamiliar city. Players visit locations in disguise to gain resources, perform arcane rituals, and hypnotize the citizenry...but most importantly, to turn hapless victims into fresh, bloodthirsty vampires under their command! To build your new order, you must manage a continuously evolving hand of vampire cards at your command, sending them throughout the city to visit locations, perform arcane rituals, bewitch victims, and recruit new vampires, all over the course of nine rounds (days). All of these activities take the form of cards activated by your order tokens on the board, allowing you to amass critical resources, perform useful actions, and earn points. However, as your power grows, so does fear within the city, making your quest increasingly difficult as the days go by. At the end of the ninth day, the vampire player with the most points reigns supreme! —description from designer