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Blood On The Clocktower box art
2022 Ranked #238

Blood On The Clocktower

Blood on the Clocktower is a social deduction game where a town tries to identify and execute a hidden demon. Players keep participating after death and receive unique information or abilities, allowing lies, bluffs, and last-minute revelations to reshape the investigation.

Party Games Bluffing Deduction Betting and Bluffing Hidden Roles

Players

5-20

Play time

30-120 min

Age

15+

Complexity

2.97/5

Rating

8.33

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

In the quiet village of Ravenswood Bluff, ?a demon walks amongst you... During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the quiet village of Ravenswood Bluff, ?a demon walks amongst you... During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village? Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk. During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. Of a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill. The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
5–20
Best with
6–16
Play time
30–120 min
Age
15+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Steven Medway

Artists

4
Micaela Dawn Aidan Roberts John Van Fleet Grace VanFleet

Publishers

1
The Pandemonium Institute

Linked items

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