Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Based on the American TV show that ran from 1980-1982 (along with a brief return in 1987), and from 1983 in Europe with greater success.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Questions and Answers
Ask or answer constrained questions to reveal information or score.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Turn Order: Random
Determine or change the order in which players take their turns.
Read the full game description
Based on the American TV show that ran from 1980-1982 (along with a brief return in 1987), and from 1983 in Europe with greater success. Played over a 20-hex game board, two teams (one having one more teammate than the other) compete to answer questions with the initials given (What E holds sandcastles together? Electricity) and place their mark. The team to connect top-to-bottom or side-to-side wins the game.