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Blindes Huhn Extrem box art

Blindes Huhn Extrem

Players

3-5

Time

?-?

Age

8+

Weight

1

Rating

5.78

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Blindes Huhn Extrem has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to others' strategies frequently. However, the game does not emphasize cooperation as much.

Replay value

Blindes Huhn Extrem has a high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It is moderately easy to learn. Overall, it offers a high replayability score, making it a game that can be enjoyed multiple times.

Luck profile

Blindes Huhn Extrem has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In the card game Blindes Huhn extrem, players must do their best to avoid taking the blind chickens home with them. Who wants a blind chicken, after all? They just peck at things randomly, making a mess of the house. The game consists of fifty number cards (0-49), seven penalty cards, and three reward cards. Adjust the number deck based on the player count, then deal cards evenly to all players. After receiving their cards, players order the cards in their hand however they wish, but then cannot change the order during play. Each round starts with the active player playing the leftmost or rightmost card in their hand, then everyone else does the same in clockwise order, again playing only their leftmost or rightmost card. Whoever plays the highest valued card takes the trick, then leads to the next trick. If you take a trick with more than one chicken in it, you take a penalty card equal to the number of chickens you took; if you take a trick with exactly one pig in it, then you receive a reward card that gives you a bonus in the next round, such as playing your card face down or playing from any spot in your hand. Once all the cards have been played, players tally their scores: each chicken claimed in -1 point, penalty cards are -3 to -15 points, and reward cards are +3 points. Whoever took the last trick can choose to ignore all chickens they took or all penalty cards they took other than those taken on the last trick. If someone uses the 0 to beat the 49 in the last trick, then they can alternatively erase the entire score from a previous game. Play as many games as the number of players, then whoever has the highest score wins!

Category

1

Mechanism

1

Family

1

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Editions

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Credits

Designers

1
Michael Schacht

Artists

1
Michael Schacht

Publishers

2
ABACUSSPIELE White Goblin Games

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