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Bios: Megafauna (second Edition) box art
2017 Ranked #1,691

Bios: Megafauna (second Edition)

Evolution strategy game where life forms adapt from early land colonizers into complex megafauna. Ecosystems and changing conditions reward bold mutations, but each adaptation must survive competition and the planet's shifting environment.

Strategy Games Environmental Prehistoric Area Majority / Influence Modular Board

Players

1-4

Play time

90-180 min

Age

12+

Complexity

4.5/5

Rating

7.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Bios:Megafauna starts where the predecessor game Bios:Genesis left off, with the invasion of the land on the daybreak of the Phanerozoic eon.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Bios:Megafauna starts where the predecessor game Bios:Genesis left off, with the invasion of the land on the daybreak of the Phanerozoic eon. Starting as either a plant, mollusk, insect, or vertebral skeletal type, your flapping, paddling, and squawking carnivores and herbivores make a beachhead on one of the drifting continental plates in the Cambrian, Their struggle for terrestrial dominance may eventually include language-based consciousness. Although this achievement elevated a certain mammal species to notoriety, in your game things may occur differently. This second edition of Bios:Megafauna is an evolutionary descendant of American Megafauna but as a part of the Bios series of games it is linked to the game Bios:Genesis. It plays well independently but if you have both games you can let the end state of a game of Bios:Genesis affect the starting state of a game of Bios:Megafauna. A successor game, called Bios:Origins (which would be a descendant of Origin), is planned to cover the events of the Quaternary period including the rise of ideas and technology. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
90–180 min
Age
12+
Complexity
4.5/5
Credits and catalog connections

Credits

Designers

3
Andrew Doull Phil Eklund Jon Manker

Artists

2
Karim Chakroun Johanna Pettersson

Publishers

2
Ion Game Design Sierra Madre Games

Linked items

No published linked games yet.