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Bios: Origins (second Edition) box art
2019 Ranked #1,661

Bios: Origins (second Edition)

Prehistoric civilization game where early human subspecies migrate, innovate, and develop societies across deep time. Evolutionary choices can shape culture and survival, making every advance a gamble on which lineage will endure.

Strategy Games Civilization Environmental Area Majority / Influence Auction: Once Around

Players

1-4

Play time

120-240 min

Age

14+

Complexity

4.18/5

Rating

7.82

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Bios:Origins is the 3rd part of the Bios Trilogy. The action starts much earlier than most Civilization games: 200,000 years ago or even earlier.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Bios:Origins is the 3rd part of the Bios Trilogy. The action starts much earlier than most Civilization games: 200,000 years ago or even earlier. One to four players represent the human subspecies extant at that time: Sapiens, Neanderthal, Denisovans, & Hobbits. Take them on an adventure to enlarge your brain, acquire language, discover new worlds, domesticate strange beasts (such as riding war kangaroos or mammoths), discover the wonders and terrors of religion, dive for pearls, challenge the gods, enslave rival hominins, and perhaps enter the Enlightenment. Although wars of conquest and religion are possible, most of the fighting will be internal. You have only limited control of over your ruling class, and if your priests are in control and do a poor job, they will get killed and usurped by merchants or warlords. Win by specializing as cultural, political, or industrial civilization. This means, unlike most civilization games, that a cult figure on a mountaintop in New Zealand can win over an Emperor that has swept the globe with his armies. The game integrates with Bios:Genesis and Bios:Megafauna, so that you can start as a variety of intelligent but not-quite lingual marine or terrestrial creatures. Two maps and 26 hex chits are included, to accommodate variable landforms and cratons on habitable Earth, Mars, or Venus. Solitaire and cooperative variants are included.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
120–240 min
Age
14+
Complexity
4.2/5
Credits and catalog connections

Credits

Designers

2
Phil Eklund Jon Manker

Artists

2
Karim Chakroun Johanna Pettersson

Publishers

1
Sierra Madre Games

Linked items

No published linked games yet.