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Bios: Megafauna box art
2011 Ranked #3,562

Bios: Megafauna

This evolution game has proto-dinosaurs and proto-mammals survive after the Permian catastrophe. Animal traits and changing conditions shape the struggle for dominance.

Strategy Games Animals Environmental Area Majority / Influence Open Drafting

Players

1-4

Play time

60-120 min

Age

12+

Complexity

3.69/5

Rating

6.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Bios: Megafauna, a reworking of Phil Eklund's own American Megafauna, players start as proto-dinosaurs or proto-mammals, starting in the post-holocaust world of the Permian catastrophe.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Bios: Megafauna, a reworking of Phil Eklund's own American Megafauna, players start as proto-dinosaurs or proto-mammals, starting in the post-holocaust world of the Permian catastrophe. Animals are tracked by dentition, size, aggressiveness, swiftness, browsing, grazing, burrowing, swimming, behavior, and insect-eating. Plants and animals that have gone extinct are collected in an area on the map called the tarpits. These tiles are distributed among the most populous players as victory points during four scoring rounds. Players cope with intense competition and environmental changes by starting new species and mutating them. Create bizarre chimeras, from vegetarian velociraptors to flying dolphins. Establish subterranean civilizations, tame fire, or just be super-sexy. Reimplements: American Megafauna

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
60–120 min
Age
12+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

1
Phil Eklund

Artists

1
Tim Park

Publishers

1
Sierra Madre Games