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Small City box art
Rich game profile

Small City

You are the mayor of one borough of Small City, and you have eight turns to secure enough votes to be re-elected. To do this, you have to attract more citizens, encourage the growth of residential areas for them to live in, and aid the expansion of both the commercial and industr...

Players

1-4

Time

60-120

Age

12+

Weight

3.95

Rating

7.41

Should this hit the table?

Quick read before the metadata.

Small City has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to each other's strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Small City has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to each other's strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game.

Replay value

Small City has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh experience each time it is played.

Luck profile

Small City has a moderate level of luck influence. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, luck plays a significant role, but player strategy and decisions also have a substantial influence.

Overview

What ABG knows about this game

You are the mayor of one borough of Small City, and you have eight turns to secure enough votes to be re-elected. To do this, you have to attract more citizens, encourage the growth of residential areas for them to live in, and aid the expansion of both the commercial and industrial sectors – though the latter sector also brings pollution with it, and you need to deal with that, too, as high pollution levels will have a negative effect on your score at the end of the game. If you build suitable infrastructure, your citizens will undoubtedly vote for your re-election, but beware of false promises! Votes can be earned over the course of the game by placing citizens in the residential spaces, by erecting cultural buildings, by keeping commercial buildings in suitable areas, and also by making good on the promises that you made to the citizens at the beginning of the game. The player with the most votes (i.e., victory points) after eight turns wins.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Alban Viard

Artists

4
Da-Fanny Todd Sanders Sampo Sikiö Alban Viard

Publishers

1
AVStudioGames

Linked items

Graph expansion queue

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