Table feel
Moderate level of interaction
A "roll and write" version of the popular Biblios. The life of a monastic scribe is not easy. Every day you spend long hours in the monastery copying books, praying, and performing tasks. Through hard work and prayer, earn the abbot’s trust and display your dedication to the piou...
Players
1-4
Time
?-?
Age
14+
Weight
2
Rating
6.98
Should this hit the table?
Moderate level of interaction
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction
Biblios: Quill and Parchment has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.
The final luck score for Biblios: Quill and Parchment is 6, indicating a balanced mix of luck and strategy. The game outcome is influenced by both random elements and player decisions. While random elements like card draws have a notable impact on the game, players have substantial ability to mitigate luck through strategic decisions and planning. Overall, luck plays a significant role, but player strategy and decisions also play a crucial part in determining the game outcome.
Overview
A "roll and write" version of the popular Biblios. The life of a monastic scribe is not easy. Every day you spend long hours in the monastery copying books, praying, and performing tasks. Through hard work and prayer, earn the abbot’s trust and display your dedication to the pious life. The object of the game is to score the most piety points. The game consists of 8 days (i.e., rounds). In the first 4 days, players simultaneously roll their own dice (that show various book types, abbot influence and travel points) and may do so up to 3 times. After each roll, the players have 3 options: (1) to keep the dice as shown, (2) to reroll exactly one die or (3) to roll all the dice. Most of the dice are resource dice showing books monks are copying, but there are also abbot influence dice (abbot influences is accrued in the first half, but spent in the second half of the game), and a travel die (allowing a player's novice to go out into towns to do good works and find more books). In the last 4 rounds, players use their abbot influence to bid for a priority of tasks. This is a rare (if not unique) "roll + write" game that includes auctions and, unlike many roll + write game; it is highly interactive. After 8 days, the game ends and the players calculate scores. As in the original Biblios, the relative value of books changes during the game, so players are unsure of which books will be most valuable until the end of the game. —description from the designer
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