Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Bezzerwizzer+ is a new standalone version of the popular Danish quiz game Bezzerwizzer. The game is, however, different due to some additional features. It adds 2400 questions, a xylophone for playing and guessing melodies, and cards for guessing images and shapes. The questions...
Players
2-99
Time
?-?
Age
8+
Weight
1.57
Rating
6.41
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation.
Bezzerwizzer offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Bezzerwizzer has a strong replayability score of 7.88.
Bezzerwizzer has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Bezzerwizzer has a final luck score of 7, indicating that luck plays a minor role in the game.
Overview
Bezzerwizzer+ is a new standalone version of the popular Danish quiz game Bezzerwizzer. The game is, however, different due to some additional features. It adds 2400 questions, a xylophone for playing and guessing melodies, and cards for guessing images and shapes. The questions are grouped into 16 different topics, and the teams draw tiles from a bag to decide which topics they must answer. Teams must answer one question in each of the categories drawn. Correct answers are valued 1, 2, 3 or 4 points, depending on the order in which they are answered. The teams determine for themselves in which order the questions are asked. Opponents can by playing a limited number of special tiles, reorder, steal topics or being a Bezzerwizzer ('know-it-alls') by answering other participants' questions (before the question is being read or after the team can not answer).
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published / confidence 80%
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stub / confidence 80%
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published / confidence 80%
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published / confidence 80%
reimplemented_by
stub / confidence 80%