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Behext box art
2023 Ranked #17,297

Behext

A magical combat deck-builder where battlemages sacrifice spells and willpower to assemble an arsenal and defeat rivals. Spells function as both defense and currency, while volatile hexes can be redirected or become a dangerous source of victory points.

Card Game Fantasy Card Play Conflict Resolution Deck, Bag, and Pool Building

Players

3-5

Play time

50-90 min

Age

14+

Complexity

2/5

Rating

6.41

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The more powerful the magic, the more danger in the wielding. BEHEXT is a magical combat deck-building game, where your hand of spells is both your only defense and your only currency.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The more powerful the magic, the more danger in the wielding. BEHEXT is a magical combat deck-building game, where your hand of spells is both your only defense and your only currency. To that end, you must sacrifice cards from your hand, and even your own willpower, to custom build your arcane arsenal. Begin as one of 6 unique Battlemages specialized in their own magical discipline. Then, tailor your deck to your strategic tastes and in reaction to emerging opportunities. Curse and counter-curse your opponents into submission… without being Hexed yourself by the wild magics that have since passed beyond your control. An unconventional deck-builder that is highly interactive as you constantly deflect Hexes around the table. You are not building a resource engine so much as constructing your deck to deliver the types of interactions you want to have with other players. Will you specialize in forcing discards to deprive them, focus on negation magic, attack their Willpower with direct damage – or take on chaotic and possibly dangerous spells to build Victory points into your deck at great risk to yourself? Plus, newly conjured spells are not put into your discard pile, rather than forcing you to wait for their return, but are placed directly into your hand. You can play them immediately – right when you need them most. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
50–90 min
Age
14+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

4
Curt Covert Jonathan Lavallee Greg Millikin Melodee Smith

Artists

1
Lindsey Look

Publishers

1
Smirk & Dagger Games

Linked items

No published linked games yet.