Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A fantasy wargame, The Beastlord involves hidden movement (using dummy counters), magic, spies, ambushes, goblins, elves and monsters of all sorts.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hidden Movement
One or more pieces move secretly while opponents infer their locations.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Minimap Resolution
Resolve broader movement or conflict on a smaller linked representation of the map.
Read the full game description
A fantasy wargame, The Beastlord involves hidden movement (using dummy counters), magic, spies, ambushes, goblins, elves and monsters of all sorts. The map shows the entire valley where the action takes place at the "strategic" level, and close-up tactical maps used to resolve the specific encounters (somewhat like Titan's main map and battle lands). The players pursue different victory point schedules, drawn from a set of cards --so you're never quite sure what the other players are after, this time. Best bet is to wipe them all out. Bwa-ha-ha!