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The Beastlord box art
Rich game profile

The Beastlord

A fantasy wargame, The Beastlord involves hidden movement (using dummy counters), magic, spies, ambushes, goblins, elves and monsters of all sorts. The map shows the entire valley where the action takes place at the "strategic" level, and close-up tactical maps used to resolve th...

Players

2-4

Time

?-?

Age

12+

Weight

3.13

Rating

5.84

Should this hit the table?

Quick read before the metadata.

The Beastlord has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The Beastlord has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

The Beastlord has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The Beastlord has a moderate level of luck involved in the game. While random elements like dice rolls and card draws do have an impact on the game outcome, players have a significant ability to mitigate the effects of luck through strategic decisions and planning. The game relies more on player strategy and decisions rather than solely depending on luck. Overall, The Beastlord strikes a good balance between luck and strategy, making it an engaging and enjoyable board game.

Overview

What ABG knows about this game

A fantasy wargame, The Beastlord involves hidden movement (using dummy counters), magic, spies, ambushes, goblins, elves and monsters of all sorts. The map shows the entire valley where the action takes place at the "strategic" level, and close-up tactical maps used to resolve the specific encounters (somewhat like Titan's main map and battle lands). The players pursue different victory point schedules, drawn from a set of cards --so you're never quite sure what the other players are after, this time. Best bet is to wipe them all out. Bwa-ha-ha!

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Editions

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Edition Year Language Publisher / Region
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Credits

People and publishers

Designers

1
Michael J. Matheny

Publishers

1
Yaquinto

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