Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Beaches for the Brave is a very light dice placement/allocation solitaire game which loosely represents the beach landings in Normandy and the Pacific Islands by Allied forces during World War Two.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Critical Hits and Failures
Exceptional die results create unusually strong successes or severe failures.
Multiple Maps
Actions occur across more than one linked board or geographic scale.
Re-rolling and Locking
Keep selected dice and reroll the remainder to pursue a desired result.
Once-Per-Game Abilities
Each powerful ability may be used only once during the entire game.
Read the full game description
Beaches for the Brave is a very light dice placement/allocation solitaire game which loosely represents the beach landings in Normandy and the Pacific Islands by Allied forces during World War Two. Each landing is designed to be small-scale and represents perhaps one or two boats landing on specific sections of the beaches. The various landings represented try to reflect some of the actual situations and events as they happened, but this is meant to be an accessible game which is quick and easy to play and so it is not a complex simulation. Players will still be challenged by the conditions and the enemy, so expect a tough time out there! There are 12 beaches in the game, including Utah, Gold, Juno, Omaha, Sword, Pointe du Hoc, Iwo Jima and Tarawa. You will need to add six or seven standard dice, and either a pencil and eraser or some basic tokens (a dozen or so will be enough). —description from the designer