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Bazaar box art
1967 Ranked #2,985

Bazaar

Trading puzzle game where players use colored chips and changing equations to acquire target combinations. Conversions determine what each resource can become, so every exchange must turn the current market logic into the most valuable set.

Family Games Abstract Strategy Math Set Collection Trading

Players

2-6

Play time

Not listed

Age

8+

Complexity

2.03/5

Rating

6.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The components of Bazaar include a whole bunch of little chips, in five colors. At the start of the game, two equation cards are randomly chosen.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The components of Bazaar include a whole bunch of little chips, in five colors. At the start of the game, two equation cards are randomly chosen. Each equation card has five equations on it, for a total of ten equations that will be in effect for the duration of the game. The equations state equivalences between certain combinations of colors, for example: Red = Green Green Green Yellow = Blue Blue Red Four target cards are turned up, each with some combination of five chips represented on the target card (so a typical target card might be Green Green Blue Blue Blue). On your turn, you roll a colored die to randomly pick a colored chip for yourself, or you can make one exchange of your colored chips based on the equations. The goal is to end up with the right combination of chips to get one of the target cards. You want to do this quickly – and even more importantly, with as few chips left over as possible after you've purchased the target card – because this is how you score points. The original version is part of the 3M Bookshelf Series.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–5
Play time
45 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Sid Sackson

Artists

1
Pixel Productions Inc.

Publishers

1
3M

Linked items

No published linked games yet.