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Battletech: Battleforce box art
Rich game profile

Battletech: Battleforce

A small unit module for the Battle Tech universe. Each "stand" represents 4 'mechs, each hex 180 meters, and each turn 1 minute. Combat is both ranges and close, and damage is determined by CRT. Damage is taken in "steps", each unit generally having 4 steps. Exact unit compositio...

Players

2-20

Time

?-?

Age

10+

Weight

3.18

Rating

6.13

Should this hit the table?

Quick read before the metadata.

Battletech: Battleforce has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies. However, the game does not emphasize cooperation as much.

Teach 2.8

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Battletech: Battleforce has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies. However, the game does not emphasize cooperation as much.

Replay value

Battletech: Battleforce has a high replayability score due to its high variability gameboard, strong strategic depth, and good scalability. The presence of expansions adds to the replay value. While it may not be the easiest game to learn, it offers a rewarding experience for those willing to invest the time.

Luck profile

Battletech: Battleforce has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

A small unit module for the Battle Tech universe. Each "stand" represents 4 'mechs, each hex 180 meters, and each turn 1 minute. Combat is both ranges and close, and damage is determined by CRT. Damage is taken in "steps", each unit generally having 4 steps. Exact unit compositions are hidden until sighted. Rules are included for creating custom units using BattleTech constructed 'mechs. Expanded by: Classic BattleTech: Map Set – Compilation 1 Classic BattleTech: Map Set – Compilation 2

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Commerce mapping

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Credits

People and publishers

Designers

3
L. Ross Babcock, III Cory Glaberson Jordan Weisman

Artists

4
Dana Andrews Jeff Laubenstein Todd F. Marsh Steve Venters

Publishers

1
FASA

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