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Battletech: Battleforce box art
1987 Ranked #14,489

Battletech: Battleforce

Maneuver forces across tactical or historical battle maps.

Wargames Science Fiction Wargame Grid Movement Hexagon Grid

Players

2-20

Play time

Not listed

Age

10+

Complexity

3.18/5

Rating

6.13

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A small unit module for the Battle Tech universe. Each "stand" represents 4 'mechs, each hex 180 meters, and each turn 1 minute.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A small unit module for the Battle Tech universe. Each "stand" represents 4 'mechs, each hex 180 meters, and each turn 1 minute. Combat is both ranges and close, and damage is determined by CRT. Damage is taken in "steps", each unit generally having 4 steps. Exact unit compositions are hidden until sighted. Rules are included for creating custom units using BattleTech constructed 'mechs. Expanded by: Classic BattleTech: Map Set – Compilation 1 Classic BattleTech: Map Set – Compilation 2

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–20
Best with
2
Play time
120 min
Age
10+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

3
L. Ross Babcock, III Cory Glaberson Jordan Weisman

Artists

4
Dana Andrews Jeff Laubenstein Todd F. Marsh Steve Venters

Publishers

1
FASA

Linked items

No published linked games yet.