Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"Players can fly either Colonial Vipers or Cylon Raiders, using a simple system for simultaneous action. They plan their moves, and plot them on an easy-to-us plotting sheet, hoping to outmaneuver their opponents.
Core mechanisms
Key systems that shape the decisions players make.
Action Queue
Place actions into an ordered queue that resolves now or on later turns.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Modular Board
Build the play area from interchangeable sections that vary between games.
Events
Triggered events alter the shared state, rules, or available choices.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
"Players can fly either Colonial Vipers or Cylon Raiders, using a simple system for simultaneous action. They plan their moves, and plot them on an easy-to-us plotting sheet, hoping to outmaneuver their opponents. Then they execute their moves, get the enemy in their sights and FIRE!" A game of outer space ship-to-ship battles between the Colonial Vipers, Cylon Raiders, Battlestars, and Cylon base ships. Inspired by the TV series.