Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Battle Leader Tactics (BLT) From the Rules: "Have you ever wanted to match the tactical brilliance of Napoleon versus the charismatic sheer will to succeed of Alexander the Great?
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
Battle Leader Tactics (BLT) From the Rules: "Have you ever wanted to match the tactical brilliance of Napoleon versus the charismatic sheer will to succeed of Alexander the Great? Do you want to see how Caesar’s ingenuity flourishes with the use of mechanized infantry or missiles? How about seeing Genghis Kahn flying in low over the steppes to terrorize his opponents with attack helicopters? Go into battle with some of the most feared and successful military leaders of all time. Use the same tactics they used to win their battles. Fight with the military forces revered throughout history. All this is possible with the abstract wargame--Battle Leader Tactics (BLT)." BLT is a component and introductory game for the Battles Leaders Tactics & Technology (BLTT) master game. BLTT is an abstract wargame that depicts some of the greatest military leaders (e.g., Alexander, Napoleon, Caesar, etc.) commanding historical units in some of the world most decisive battles (e.g., Megiddo, Zama, Hastings, Waterloo, etc.) using proven tactics of history. BLT serves as a basic game introducing players to the interaction between army units, leaders and tactics. BLT allows players to command standard troops (e.g, infantry, cavalry, artillery and guard) and special military units (e.g., 300 Spartans, Panzer Army Afrika, etc.) with historic military leaders using real tactics and fog of war--all without any dice. The primary resolution engine for the game is housed in the Tactics Results Chart (TRC), which compares tactics selected by the players and determines losses, if any, of army units. Components: 21 Leader Cards 24 Tactics Cards (12 for each player) 28 Army Cards (14 for each player) 10 Special Army Cards 1 Tactics Results Chart 1 Rules Booklet 1 Leader Card Explanation Sheet