Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Political and military wargame set in a fantasy world. The players assume the roles of provincial kings set on conquest and consolidation.
Core mechanisms
Key systems that shape the decisions players make.
Action Queue
Place actions into an ordered queue that resolves now or on later turns.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Programmed Movement
Plan movement commands in advance before revealing and resolving them.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Read the full game description
Political and military wargame set in a fantasy world. The players assume the roles of provincial kings set on conquest and consolidation. Two original editions of this appeared, one in Ares Magazine #3 and one in an SPI boxed edition. A revised edition was published 2001 by Jolly Roger Games.