ABG All Board Games
Battle Of The Five Armies box art

Battle Of The Five Armies

Players

2-5

Time

?-?

Age

12+

Weight

2.71

Rating

7.88

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Battle of Five Armies has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. The game also offers strategic depth through resource denial, market manipulation, and strategic positioning. Players must frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much. Overall, it has a strong interaction score.

Replay value

The Battle of Five Armies offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, The Battle of Five Armies has a strong replayability score of 7.85.

Luck profile

The Battle of Five Armies has a moderate level of luck involved. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

First Edition (1975, Lore / JMJ Enterprises) The contents are: A Plain Manila Envelope with "The Battle of The FIVE Armies" and a drawing of a giant EAGLE with a MOUNTAIN printed upon it. A copyright symbol with "by Larry Smith" and further down is "A LORE Product Div. of JMJ Enterprises" is also printed on the envelope front. The game components consist of: a beige Mapsheet-19 inches by 25 inches with 2 color graphics-BROWN mostly with some BLUE; GRID co-ordinates along the edges; 146-counters-BLACK printing on WHITE for "GOOD" units and WHITE on BLACK for "EVIL" forces. The counters have some descriptive print to distinguish them such as Dw(arves), Gob(lins), Warg, Men, Elves, Eagle, plus some individuals-G(andalf), Beorn, Bard, Dain, Thorin and the Elf King. A 6-sided and 10-sided DICE are needed but not provided and Players must also provide their own TURN record. The RULES booklet is 5-1/2 inches by 8 inches and has the Reinforcement Schedule, Optional Rules, Scenarios Set-up, the Terrain Effects Chart, Army Morale Chart, ADDENDUM for "Under the Mountain" effects, Combat Results Table, Missile Effects Chart, and Morale Stack Chart.2nd (1976) & 3rd (1977) Editions - TSR This is the TSR remake of the earlier game and is a VAST improvement over THAT, with a 3rd BOXED edition of THIS game being produced in 1977. This game has a PLASTIC zip-"baggie" for it's contents, with 2 smaller zip-"baggies" for the game counters. Players provide a 6-sided & 10-sided DICE as well as a Turn Record Track. There is a small Errata sheet included denoting Corrections, Omissions, and with Additions to Missile Fire and Combat. The contents of the game include: a Mapsheet 17 inches by 23 inches; one hex-row LESS than the FIRST game; Light GREEN overall; BLACK features and Olde English Printing; BLUE water features; YELLOW Hillsides; Light-BROWN Rocks; BROWN Slopes, Dark-BROWN Mountain/Ridge; WHITE-Outposts, Paths, and Dale enclosure; and a PINK-Title/Credits. There is also a "dotted-line" delineating the area of "under the Mountain".There are 163-game counters (79 orange goblins, 20 white wargs, 10 red dwarves, 10 blue men, 5 brown eagles, 32 green elves, 6 named characters, and one dark red SMAUG) and represent the biggest improvement over the first game. They are at least 3 times thicker, and are BLACK Print of the following colors: Dwarves-RED, Elves-GREEN, Men-Light BLUE, Eagles-TAN, Beorn-OLIVE, Bard-BLUE, Gandalf-GRAY, Elf King-Dark GREEN, Thorin & Dain-Brown, Goblins & Goblin King Bolg-ORANGE, Worgs-WHITE and SMAUG the Dragon-Dark RED. Each unit has a glossy silhouette "bust" and/or weapon printing (except the Eagles and SMAUG which have their full bodies) and COMBAT factors/Numerals. NEW additions include Worg-Riders, HIDDEN movement, denoted Elves/Men ARCHERs-(optional rules), SMAUG the Dragon counter, and more detailed MORALE rules. The RULES booklet is 8-1/2 inches by 11 inches and includes a TSR Product Releases Page, as well as UNIT pictures at the top of the Terrain Effects Chart, with the Combat Results Table & Missile Effects Chart on the back page.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.