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War Of The Ring box art
2004 Ranked #177

War Of The Ring

An asymmetric war game where the Free Peoples defend Middle-earth while Shadow armies seek conquest. The Fellowship’s secret journey creates a second path to victory, forcing both sides to balance military pressure against the fate of the Ring.

Wargames Adventure Fantasy Action Points Area Majority / Influence

Players

2-4

Play time

Not listed

Age

12+

Complexity

3.84/5

Rating

7.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not. The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice-versa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest. Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track). Action dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal gameplay. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle. Reimplemented by: War of the Ring Collector's Edition War of the Ring: Second Edition Upgrade to the 2nd edition (Card Pack) War of the Ring (second edition): Upgrade Kit

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
120 min
Age
12+
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

3
Roberto Di Meglio Marco Maggi Francesco Nepitello

Artists

5
John Howe Matteo Macchi Fabio Maiorana Mizio Mencarini Bob Naismith

Publishers

1
Ares Games