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Bahamas box art
2019 Ranked #7,363

Bahamas

A bluffing survival game has thieves steal, lie, and threaten to claim loot after a heist getaway fails. Scarce parachutes determine survival, while a hidden alternate victory can upend the crash.

Bluffing Card Game Open Drafting Dice Rolling

Players

4-8

Play time

30-45 min

Age

10+

Complexity

1.33/5

Rating

6.44

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The holdup was perfect... A sound plan!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The holdup was perfect... A sound plan! Millions in a bag, fleeing by plane, yes, really, a sound one. Everyone begins to relax, but suddenly the engine sputters! Then the plane begins to fall... Yes, the holdup was perfect and they had anticipated everything — everything but enough parachutes to go around... Play your role amongst ten characters in Bahamas and steal, lie, threaten, do everything you can to get the biggest part of the loot and land safely! In more detail, each player receives a character sheet at random (each with a different special power), along with one starting card, one action card, and two cash cards. Among these starting cards are 2-5 parachutes (depending on the number of players), and you'll want one of these to survive at game's end! Use a number of dice equal to the player count minus one. Choose a starting player at random. This player rolls all the dice, uses one of them (drawing an action or cash card, stealing an action or cash card from an opponent, or using their special power), then they choose the next player who will take a turn. Once all the dice have been used, whoever didn't get to use a die becomes the starting player for the next round. A "Crash" card is shuffled into the bottom four cards of the action deck, and when it's drawn, everyone without a parachute — or the lifeboat hiding in the action deck — plunges to their death. Whichever surviving character has the most money wins! Alternatively, if one player collects the three different FBI cards prior to the crash, this player manages to land the plane safely, bust everyone else, and win!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
4–8
Best with
4–8
Play time
30–45 min
Age
10+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Nicolas Normandon

Artists

1
Pierô

Publishers

1
Matagot

Linked items

No published linked games yet.